#pragma once
#include "PhysicsObject.h"
#include "MeshGeometry.h"



// A havok cube combined with a D3DMesh cube
class PhysicsCube 
	: public PhysicsObject
{
public:
	PhysicsCube(void)
	{
		dimentions = D3DXVECTOR3(1,1,1);
	}

	PhysicsCube(float width, float height, float depth)
	{
		dimentions = D3DXVECTOR3(width,height,depth);
	}


	virtual void CreateGeometry();
	virtual void CreatePhysicsObject();

protected:
	D3DXVECTOR3 dimentions; // width, height, depth

};
